Hey all, as I have mentioned I am working on a massive overhaul of the sector view, including all the elements that go with it, warping, outposts etc.
I am still working on some of the core code for this and it will take a while due to the scale of the update.
Below is a list of headings from the new roadmap, I will pad this out with more info as soon as I have got a bit further with my tests ( next week or so ).
I thought I would just share a teaser.
100% from scratch rewrite of all sector code, allowing for massive sectors with freeform building, mining, hacking, events and many more improvements.
Detach battles from sectors so that you would not need a fleet to view a battle, this allows real time battle viewing of any battle happening anywhere in the new sectors.
Asteroid mining! Fly up to one, mine it!
Shields are no longer timers on outposts, they are physical shields that recharge and can be destroyed to allow access to the buildings it is protecting.
Freeform building anywhere in space.
Build stealth fields to hide buildings.
Some areas of space should be avoided.
Debris can sometimes contain tech or other items, they can be hacked into and collected.
Attach mining rigs, bombardment arrays, hacking probes etc to your fleets to allow unique functions in space.
Areas in space containing events, some timed, some requiring certain actions. e.g. xeno warp gate opening requires bombardment to close.