2020-01-09
2020 Update
[ ROADMAP 2020.1 ]

Hey all, as I have mentioned I am working on a massive overhaul of the sector view, including all the elements that go with it, warping, outposts etc.
I am still working on some of the core code for this and it will take a while due to the scale of the update.
Below is a list of headings from the new roadmap, I will pad this out with more info as soon as I have got a bit further with my tests ( next week or so ).
I thought I would just share a teaser.

[ SECTOR OVERHAUL ]
100% from scratch rewrite of all sector code, allowing for massive sectors with freeform building, mining, hacking, events and many more improvements.

[ REMOTE VIEWING ]
Detach battles from sectors so that you would not need a fleet to view a battle, this allows real time battle viewing of any battle happening anywhere in the new sectors.

[ MINING ]
Asteroid mining! Fly up to one, mine it!

[ SHIELD BOMBARDMENT ]
Shields are no longer timers on outposts, they are physical shields that recharge and can be destroyed to allow access to the buildings it is protecting.

[ SECTOR INFLUENCE ]
Freeform building anywhere in space.

[ STEALTH FIELDS ]
Build stealth fields to hide buildings.

[ HAZARDOUS SPACE ]
Some areas of space should be avoided.

[ HACKING ]
Debris can sometimes contain tech or other items, they can be hacked into and collected.

[ FLEET UTILITY EQUIPMENT ]
Attach mining rigs, bombardment arrays, hacking probes etc to your fleets to allow unique functions in space.

[ DYNAMIC EVENTS ]
Areas in space containing events, some timed, some requiring certain actions. e.g. xeno warp gate opening requires bombardment to close.
SOCIAL